by Hunter on Tue Oct 13, 2009 12:34 am
Just a little update on what things have been discussed and are being coded. Many of these things have been mentioned by Superman or others in the forums.
We will no longer have resets in the new game. Instead of EVERYONE resetting and becoming attackable at the same time - flooding the game for short intervals if you are lucky enough to be able to get on and play - and not intelled, everyone will have a delay time after being attacked for that attack slot to clear. For example, you can be attacked twice in 6 hours. Each of the attacks (successful only, of course) is independent of the other. Someone invades you at noon, then again at 2:15. You can't be attacked until 6 PM (once) and 8:15 PM. Maybe it's slightly random, maybe not. But it can be changed. Bottomline is: whenever you are able to play, statistically, the same number of targets should be available to attack. Refreshing "robotic" territories will also be a possibility.
Intel could work the same way. So, if you get caught, you get caught, but you will be protected either for a much longer number of turns than today (2) or potentially time-based, like described above. Eliminating the frustration of being ridden by an inteller is a major focus. Not to say that intelling won't be fun...cause there will be so many more operations to choose from...good ones.
Standby may become a thing of the past. Want to attack EVERY TURN? Go ahead. This is purely conceptual, but your units may have a fatigue factor that is based on how long ago THEY attacked. Have 6,000 units? They start at 100% effectiveness. Send them all to attack and they go to 0%. Maybe they come back 20% per turn. Want to send them out fatigued? You can, but be prepared to lose more of them than if they were fresh. Forced marches suck! Your troop status would be readily apparent, so no worries there. Maybe their readiness will affect their defensive capability, adding another unknown to enemy attackers.
Intel agents may work the same way, sort of. Have 5,000 agents? You can choose how many to send on each op. Want to do 1 massive intel op against a hard target? Send them all. But, they will be unavailable for anything else for awhile.
As for unit usefulness, we will likely change the characteristics of unit offense/defense. Should infantry be more valuable on offense? Maybe only when coupled with tanks...arty and infantry? Not as powerful as arty, tanks and infantry. Interdependence of combined unit forces in their effectiveness. Complicates things, so we need to discuss more.
There has been a lot of discussion about "scale". I think we universally agree that having 300,000 tanks is a bit ridiculous. Production will be cut way back, and unit prices (or income) will also be dropped so that econ/production stays in balance. I'd personally like to see land stay in the same range as it is today, but have unit creation be reduced so things are more "reasonable". You start each round as the leader of a small sector, 2,000 sqkms in size. Given your base resources, build and conquer...achieve recognition from your fellow countrymen for the actions you take...
Eminent Domain. If I have my way, it will disappear. What's more noob-unfriendly than having them be at 1900 kms at emergence when every vet is at 2600+? What is ED good for anyway? Except for that wild Thomas-exploit, not much. Starting everyone out at the same place without ED - full population, full land...all even. It is what you do NEXT that will set the vet apart from the rookie. But, it won't be as dramatic a deficit. And, there will probably be a whole lot fewer revolts too!
Superman and I discussed a lot about victory conditions, and how we want to be able to change them. Gain a certain percentage of land...build the first 10 nukes...5 on 5 on 5 on 5 on 5 team play. Germany vs. France! (shortest round possible). Lot's of possibilities.
Specialized units for each country - available through research. That instead of country bonuses...or maybe in addition to MINOR country bonuses. Germans get an extra tech for Uboats, Brits for Paratroopers (SAS), Russians for intel operations (KGB), etc. Some inherent differences will be present, but it is unlikely to remain as it is today.
Hatred has suggested (and I like) a General's screen showing you and your history - beyond Legends, but including that experienced-based system. Victory medals, purple hearts, campaign medals, etc.
Superman is working on construction code. He's making good progress with the game fundamentals. None of the things above have been finally decided, other than to make sure that we CAN do them within the structure he is coding. First thing is build the skeleton and make sure it has the capability to be flexible. Numbers balancing etc. comes later.
Thanks for all of your feedback. I try and read it all!